19.5.08
lip sync
for awhile i have been wondering how to animated actual dialogue... i sat down and with what i knew and what i knew i wanted to do came up with this little number - i just found a tutorial on how to do it (most likely more effectively, but i like to try and solve the problem myself to push my limits - and then consult after) the way i did it was a pain in the butt. i drew all the different phonemes and then just animated the opacity on each one to the song... i assume their is an easier way. i'll figure it out.
NOW WITH ACTUAL SOUND! thanks anfrony
18.5.08
controlling the ghost
i have been trying to figure out how to actually have a little bit of control of the ghost and how to make it turn it's head and appear to have a somewhat 3d element to it... i could spend some more time on cleaning this one up - but once again, i'm just trying to figure out the nuts and bolts before i waste time polishing up lame stuff... like the other ghost - this too is just a 2d photograph that i pulled up on a google image (i know these are a crappy quality video - but it looks so clean wide screen)
16.5.08
scary ghost!
i wanted to try something a little scarier than usual - i wanted to take a 2d image and make it into some sort of phantom type thing... i sat at mcdonald's and tried to plan out how i would do it in my head - i tried a couple different combinations of effects but finally came up with this one... next i am going to try and figure out how to get a face inside of water/smoke/sand or something like that - water would be cool. it kinda bites though because i don't have any footage nor do i have the money to buy a video camera (or stock footage for that matter) to actually create movie compositions so i stick with free images and whatnot to get the process down and i suppose later on i can apply the same things that i'm learning with images over to movies - seriously though, how cool would this ghost dude look if it was actually a full body kinda walking through the air with a screwed up frame rate so it looked all choppy? cool. that's how it would look.
back from california!
this is a little comp that i did right before i went to california but didn't have time to post... i wanted a practical use of my explosion and so i whipped up this little piece just for kicks - if i had more time, i would have made the dust cloud stick around longer and then slowly dissipate as opposed to a solid opacity drop - now that i know, i'll do it for the next one
9.5.08
explosion
so i sat around playing with after effects all day today trying to get a better grasp on trapcode's particular plug-in... i came up with this little explosion - there are things that i would go back and fix if i really cared enough, but really i just did it for kicks
it looks super crisp full screen but i am assuming that blogger will dumb it down for all of us.
8.5.08
painted up sketch
cd cover

this is a cd cover that i am working on for a friend: we sat down together the other day to combine our ideas and get'er done - there are a couple things here and there that still need some work, but once he gets closer to releasing his EP/LP (or whatever consonant followed by a 'P') then i'll finish it up
EP = extended play: when a cd doesn't have a full amount of tracks but is more than an LP
LP = limited play: a cd with less tracks than an EP
7.5.08
owls

dirty larry, taylor, and i are working on a project right now about an endangered owl (possibly one with OCD) that is born in captivity where it receives training to be released into the wild... but before his training is over some activists break into the facility and let all of the animals go - and all of the training that the owl had received was completely useless and leads to comical situations out in the wild
that's about as far as we've gotten - but we've copyrighted it (nobody get any bright ideas.)
6.5.08
5.5.08
sketch dump jan -april 2008
23.4.08
giraffro KRUMP
this is my final project for 3D this semester... i wanted to spend most of my time on actually animating as opposed to modeling, rigging, texturing, lighting, blah blah blah - i had a lot of fun, i think that if i had a better rig to animate with i would have been a lot less frustrated and couldn't taken this to a whole new level - but seeing that i basically had to teach myself everything and we had a month to work on the project, i'm pretty impressed with myself. i did everything in maya.
i animated about 9 different little scenes and then put down 2 or 3 cameras for each of them - i rendered them out and using my best friend AFTER EFFECTS, i composited them all together into one congruent dance.
i lost a little bit of patience waiting for giraffro's hair to render - one scene without hair took about 30 seconds, and with hair it took about a half hour: i've been told that i need to learn how to model hair that doesn't take forever to render. makes sense if you ask me... i'll get around to it sooner or later. i included at the very end a shot of giraffro rendered with hair to show how cool he looks. most likely with the extra time over the summer i will clean up this piece and render it out with hair.
my original project is hi-def... but for blogger i shrunk it down to a web video size so i could post it (the animation is a little harder to see but cool nonetheless)
19.4.08
storyboards 2
18.4.08
storyboards

i wanted to do a cool superhero fight scene for the storyboarding assignment in woodward's class - in my order of coolest: 1. spiderman 2. batman 3. anyone other than superman

i thought it looked better with batman completely cut out of the scene

the story isn't so clear in this one, but i like it: the monster is disguised as a toy - he's tricked lots of kids.

i continued with the monster theme - but more 20,000 leagues under the sea style: i basically created this scene around the fact that i wanted glowing eyes deep beneath the surface of the water

i just wanted to have fun and use one color while splitting the screen (and a man in half)
12.4.08
sneak peak
this is a little taste of my top secret final project for those who visit my site. thanks for your all support.
8.4.08
character design

story synopsis: beatrice is an old woman who doesn't get much social interaction. she spends some time with her cat, mr. senor whiskers which she got to fill her lonliness, but mostly she spends her time in front of the television - that is, until she was watching a channel and found her obsession... making balloon animal cats. the lack of human contact has lead her to slight insanity in which she believes all of the balloon animal cats are real. a little bit envious because beatrice spends more focus on the television and balloon animal cats than with mr. senor whiskers and in a semi-attempt to bring her back to reality - he pops the balloon animal cats but he has to be sneaky about it so he doesn't get caught. but in the mind of beatrice they are real cats - but she doesn't freak out to much because her brain somewhat recognizes that they aren't real at the same time as believing that they are... mr. senor whiskers learns by watching 'lars and the real girl' on cinemax that he needs to play along to restore her sanity and regain the attention/love of beatrice
donnachada daly mimic

i have been wanting to copy and learn from donnachada daly
(http://almostdalyblog.blogspot.com/)
i love his stuff. period. but i finally got some spare time and thought i would give it a shot... i don't think it came out too poorly. i may be wrong.

i liked this piece without the outline of pink... it seemed basic but still i felt there was enough information to complete all the lines by yourself
5.4.08
grunge art
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