these are a couple screenies for a music video that i am working on with some friends in my spare time - there are a few other sweet pics but not young audience friendly. families - isn't is about... time?
werd. just keeping busy in my spare time. i have a lot of animation stuff to post but i'm in the process of loading those up to vimeo first then i'll embed them by the end of the week...
i've neglected maya for too long and it needed some love - and i bought the program for my new laptop: i made this while watching CSI. has anybody noticed that the very first person they interview is almost always the same person who been gone did commited the crime? i have. i got this other program called mudbox - it's like z brush but simplified
i'm having the live action actor from my grad project transform back and forth between live action and 3d in a couple shots where he's having a mental break down. this is a screenie of right before we zoom into his eye
i was playing around with a new plug-in for after effects - you can make it select different audio frequencies and keyframe different attributes - then you link those keyframes to fancy things like... the timewarp effect for example thus making stuff move all cool in beat. yep. and because i am so vain i put my name on the end of this experimental test piece
astonaut dude for fun - perhaps a fun little project i am working on? he hears a sound but he doesn't know where it's coming from so he's looking around... and then he sees it - A MONSTER! blast blast blast
this is a screenshot from AE of the elements i am combining together as a redo shot from my grad project... generally i would at least crop it so it looks nice in photoshop. blah. i blame the economy. everybody else is...
i travelled home for the holidays and was concerned about not being able to keep up on my work - for a graduation present / christmas / best son ever gift, my parents got me one of those new fancy macbook pro's with all the fancy software i needed... i have been able to update / finesse my final film and get it looking sharp for some festivals... there are two scenes which incorporate the 3d character which were not fitting in with the overall look of the film - so i been gone done learned myself some toonshaders in maya and played around a bunch with different looks in AE. here's what i got so far. the edits are gonna look real sharp animated!
this was nice to do. i sat down to draw for kicks with nothing in mind - just letting the pen do the work: it's more fun when i don't have any attachment / project / specific goal for it...
here are some shots of the modeled character (designed by kory hubbell / modeled by jake black / rigged by levi harrison) - i stuck it in a quick pose and threw some lights on it. i am trying to decide if we want small pupils or zombie eyes...
all my time has been eaten up by my senior BFA project. these are just a few screenshots and concept pieces for the film... i wanted to do a project that touched on lots of different parts of animation: live action, effects, 2D, 3D, motion design, etc. i have a great team working on this with me.